Author: Maxim Vorsobine |
Size: 6.33 Mb |
Requires: Win All |
License: Freeware |
Downloaded: 2789 Times
#1 - #2 - #3 - #4 - #5
FurtherTime is a space combat simulator. Action takes place in close proximity of the Earth. Fly your space fighter and fight against enemy wings of fighters, bombers and interceptors. There are also heavy star ships in the battles.
Breathtaking action in this visually realistic 3D world with incredible detailed star fighters, bombers, interceptors, mid-size frigates with landing sites and huge cruisers with true 3D hangars immerses player in a really exciting environment of space combat.
Advanced space combat environment with extremely realistic 3D star crafts (approximately 3,000 triangles each, number of LOD) and realistic 3D explosions.
Control one of 3 light star crafts in a variety of battles.
Realistic 3D cockpits with wide-degree range of view. HUD, IIP, MFD.
Each fighter has unique cockpit.
Cockpit includes (i) fighter state panel, (ii) radar panel, (iii) messages panel, (iv) MFD, and (v) HUD.
MFD can be toggled to display (i) target, (ii) rear view, (iii) 3D map, (iv) missile view, (v) info view.
Targeting and pilot assistant system.
6 different light star crafts (fighters, bombers, and interceptors).
2 mid-size ships (frigates).
2 heavy battle ships (cruisers).
Cruisers are capable of carrying 1 to 6 full squadrons of star fighters.
Frigate has landing site for 4 light crafts to land.
Cruisers have true 3D hangars which light crafts can enter in case of emergency or for repair.
Extremely precise and fast life collision and hit detection.
Hit point-specific damages.
4 tours of missions.
A set of game options for single-player and network modes.
LAN network play mode. TCP/IP. Up to 16 players.
3D accelerated graphics on all 3D accelerators supporting OpenGL.
Sounds with 3D effects.
= Microsoft Windows 98/2000/XP
= Intel Pentium 200 or higher
= 64 MB RAM
= 3D Accelerator supporting OpenGL, 16 MB AGP
= Windows 98 compatible keyboard + joystick
= DirectX 7.0