Author: Lee Vermeulen
Size: 375 Mb
Version: 2.4.2
Requires: Win All
License: FreeWare
Date: 2008-05-18
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Downloaded: 1915 Times
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New version: 2.4.2 5/18/08
+ New gamemode Onslaught now available in the menu
+ Added map for the onslaught gamemode (ons-reborn)
+ Completely new announcer sounds/voices
+ Fixed several problems with lagging gameplay/crashes/wrong display of effects
+ The teammessage binds are available in the menu (if you do not see them delete or rename your config.cfg)
+ New server tools for rcon and an irc gateway, updated server documentation
+ Fixed the rotating textures/hud bug on Mac OSX with r_glsl 1
+ new crylink primary attack and tweaked some other weapons
+ implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards
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Nexuiz has been in development for 3.5 years by a team of amateur developers. It is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.
It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world.
The game's content and source are GPL. Meaning, it is entirely free and any of it can be used in other free projects, even if modified. This is a first for any large game project of its type. We hope this will support the free game community, and encourage more GPL projects.
Nexuiz is based on the Darkplaces engine. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years.
A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL. Nexuiz will also use the Quake1 game code language, called QuakeC, which makes modding the gameplay of the game extremely easy.
This gamecode will be included with the release, and will allow anyone to mod it, and because it is entirely serverside you can use it on your servers even if the clients do not have your mod.
Nexuiz will not require a high end system. Video cards such as a Geforce1 will be able to run Nexuiz, while highend video cards will be able to take advantage of some features such as realtime lighting and bumpmapping.
System Requirements:
200mb of hard drive space
High Quality - Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res
- A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500
- 9600ati or 5700fx
- 256 mb of ram
Low Quality - no realtime lights, no bloom
- 800mhz
- Geforce Video card min
- 256 mb of ram
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