Author: David Newton & J Freude |
Size: 5.26 Mb |
Requires: Win All |
License: FreeWare |
Downloaded: 2006 Times
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"Special Agent" is a platform game that I've been working on for the last few months. This was my first joint project, with J Freude as the spriter. It was based on Apogee Software's "Secret Agent" from 1991 - this game continues the platform/puzzle elements of the original, adding more varied missions and a set of online high scores so that you can compete with other players.
Special Agent Robert has been sent to Mullet Island, somewhere in an undisclosed remote location, where the Society for the Development of Diabolical Schemes (SDDS) are setting up a base. Sabotaging their buildings will stop their efforts to introduce AOL-speak to the Oxford English Dictionary, manufacture Prawn Cocktail crisps, or give Jeremy Beadle another TV programme, among other world-threatening plans.
There are fourteen standard levels and two secret ones, each with a variety of game modes. The first one you'll encounter, Graded Mode, scores you on how efficiently you complete each mission, with the number of enemies destroyed, items collected, and so on. There is also a Time Attack mode where you're scored on the amount of time it takes to complete a mission.
All the game details are explained in the tutorial level. The default controls are the usual arrow keys to move, with S to jump, A and D to fire left/right, and TAB to cancel/bring up your objectives. If the two-button firing mode doesn't appeal to you, you can change it back to normal in the Options menu from the title screen.