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New version: 4.0
What's new
- Maps are 65% bigger
- Up to 20 units per side
- The landscape is made from tessellating texture graphics
- The game uses DirectSound so several sounds can play at once
- Details are shown of the man the mouse last hovered over
- Shows the distance of the target when you order troops to fire
- "Winter" graphics if in Europe during winter
- Jungle terrain
- Canals added to "lowlands" maps
- Better desert terrain now includes houses and palm trees
- Japanese, Chinese, New Zealand, Australian and Dutch nationalities added
- Each man now has a rank and a name
- Graphics are now stored as separate .bmp files so they can be easily modified
- Surnames for all people are stored in .txt files so can be altered and added to
- Names for villages, farms, hills and rivers are stored in .txt files
- New weapons include flamethrower tanks, anti-tank rifles, and knee mortars for Japanese troops
- Data for each tank, armoured car, anti-tank gun and infantry unit is now stored in individual .txt files so they can be easily modified and added to
Firefight is a World War II real time simulation game. It relies heavily on the use of artificial intelligence to create a realistic game, while having a user interface so simple and intuitive that you can learn to play in minutes
The player takes control of up to sixteen squads of tanks, anti-tank guns or various infantry formations. These squads can be manouvered around the large battlefield and ordered to fire on enemy positions. In addition the player can call down artillery strikes of high explosive or smoke shells.
The game is won by the player taking control of the designated mission objective, either a village, farm or hill, and holding it with enough strength to resist enemy counter attacks.
Limitations:
Limited features and levels
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