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Weird World Patch
Category: Patches U-Z
Author: Shrapnel Games
Size: 294 Kb
Version: 1.1
Requires: Win All
License: Freeware
Date: 2005-12-22

Downloaded: 378 Times


Download Locations:

Download Weird World Patch

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This patch upgrades retail version of Weird Worlds: Return to Infinite Space to version 1.1. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files.

Changes in Version 1.1
----------------------

new: scoring based on nebula/difficulty levels

new: show nova radius if you have extent calculator

new: enemies flee if no guns

new: prettier combat reticles

new: command-line options -w, -h, -window, -fullscreen, -nosound, -game

new: added options to turn off briefing, enemy dodging and planet re-opening

new for MODs: flexible dead/ asleep/ board/ capture flags on hulls (for mods)

new for MODs: allow more fleets per race (added A-F)

new for MODs: increased max star types/classes to 64

new for MODs: increased max names per star/planet class to 32

new for MODs: increased max ships per race to 16


fix: OpenAL interfaces directsound3d; plain directsound is more reliable.

fix: (fully known) muktian fleet not destroyed by kawangi?

fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)

fix: blackhole reverse flush makes no sound

fix: can try to ram a fighter

fix: combat screen shows date but not days left?

fix: view klakar homeworld with tutorial on, gives a trade tut.

fix: Quicksilver sea has a typo

fix: gets "damaged" tutorial when a ship is destroyed in combat

fix: can sell klakar beacon at homeworlds?

fix: got two vacuum collapsers (one in Klakar hold)

fix: can engage with a held item

fix: when escaping/turning around, ship drives forward first

fix: can set formation point on top of the lead ship

fix: formation leader dodges followers!

fix: can set ship A to escort ship B which escorts ship A -> bad!

fix: when ramming, sometimes tries to evade ships *behind* target

fix: trying to mirror to a radar blip that's been unknowingly destroyed

fix: default formation too tight (auto-evasion problems)

fix: carrier-fighters should always look for a new enemy when done

fix: "sticky" collision avoidance prevents turning away from avd ship

fix: collision avoidance when rear-ending another ship should stop

fix: parked ships dodging incoming others don't actually move!

fix: spacing in Black Hole exploration window

fix: retreating the lead ship of a formation should retreat all of them

fix: mercenary music stays on sometimes

fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock

fix: possible to get infinite score by milking carriers

fix: lifeforms on frozen planets

fix: can wish for various structural items


MOD fix: mod banners don't fall back to default folder


MOD fix: weird stuff when terran isn't listed first in game.ini

MOD fix: can't change name of Trade Emporium

MOD fix: shootable non-colliding projectile hits ships?

MOD fix: error messages should go to stderr, not stdout



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