Author: Shrapnel Games
Size: 294 Kb
Version: 1.1
Requires: Win All
License: Freeware
Date: 2005-12-22
Downloaded: 378 Times
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Download Locations:
This patch upgrades retail version of Weird Worlds: Return to Infinite Space to version 1.1. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files.
Changes in Version 1.1
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new: scoring based on nebula/difficulty levels
new: show nova radius if you have extent calculator
new: enemies flee if no guns
new: prettier combat reticles
new: command-line options -w, -h, -window, -fullscreen, -nosound, -game
new: added options to turn off briefing, enemy dodging and planet re-opening
new for MODs: flexible dead/ asleep/ board/ capture flags on hulls (for mods)
new for MODs: allow more fleets per race (added A-F)
new for MODs: increased max star types/classes to 64
new for MODs: increased max names per star/planet class to 32
new for MODs: increased max ships per race to 16
fix: OpenAL interfaces directsound3d; plain directsound is more reliable.
fix: (fully known) muktian fleet not destroyed by kawangi?
fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)
fix: blackhole reverse flush makes no sound
fix: can try to ram a fighter
fix: combat screen shows date but not days left?
fix: view klakar homeworld with tutorial on, gives a trade tut.
fix: Quicksilver sea has a typo
fix: gets "damaged" tutorial when a ship is destroyed in combat
fix: can sell klakar beacon at homeworlds?
fix: got two vacuum collapsers (one in Klakar hold)
fix: can engage with a held item
fix: when escaping/turning around, ship drives forward first
fix: can set formation point on top of the lead ship
fix: formation leader dodges followers!
fix: can set ship A to escort ship B which escorts ship A -> bad!
fix: when ramming, sometimes tries to evade ships *behind* target
fix: trying to mirror to a radar blip that's been unknowingly destroyed
fix: default formation too tight (auto-evasion problems)
fix: carrier-fighters should always look for a new enemy when done
fix: "sticky" collision avoidance prevents turning away from avd ship
fix: collision avoidance when rear-ending another ship should stop
fix: parked ships dodging incoming others don't actually move!
fix: spacing in Black Hole exploration window
fix: retreating the lead ship of a formation should retreat all of them
fix: mercenary music stays on sometimes
fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock
fix: possible to get infinite score by milking carriers
fix: lifeforms on frozen planets
fix: can wish for various structural items
MOD fix: mod banners don't fall back to default folder
MOD fix: weird stuff when terran isn't listed first in game.ini
MOD fix: can't change name of Trade Emporium
MOD fix: shootable non-colliding projectile hits ships?
MOD fix: error messages should go to stderr, not stdout
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